While there have been numerous revelations concerning Sony’s new console, the tech giant has now released details of the DualSense PS5 controller as it is delivered to game developers.
Named “DualSense“, the controller comes packed with new features never before seen in a console and looks very different from the standard DualShock.
The DualSense was revealed by Hideaki Nishino, the current ‘VP of Platform Planning and Management for PlayStation‘.
Key features include:
- Adaptive Triggers
- Haptic Feedback
- “Create” Feature
- Front-facing LightBar
- Tempest 3D AudioTech Microphone Array
The news of the new controller comes as PlayStation gets ready to ship out the new controller to game developers in order for them to implement next-generation features into their games.
Jim Ryan, the current ‘CEO and President of Sony Interactive Entertainment‘, recently shared his thoughts on DualSense:
“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games…“
One of the main features for PlayStation 5 that Sony has been talking about a lot is the Tempest 3D AudioTech engine.
The new audio engine is set to deliver unprecedented spatial and situational sound experiences within virtual 3D space.
One example given on how powerful the new audio engine may potentially be is that if it were raining in a game, you may hear every single raindrop all around you.
Where DualSense comes in with this audio tech is that it can deliver excellent input performance as well as output.
DualSense has a built-in microphone array that works with the Tempest 3D engine so that gamers won’t need a headset in order to speak to friends online.
From the images shown, it is also evident that the LightBar has now been moved to the side of the TouchPad.
This makes a lot of sense, since most of the time, you wouldn’t even notice the LightBar.
Haptic feedback has also been implemented as a new feature for DualSense.
This means that as well as vibrational feedback, there will be touch and motion-sensitive input such as moving the controller in your immediate space or through the TouchPad.
One thing Nishino-san has made especially clear is that sharing is not gone, it has just been replaced with a new “Create” button.
For now, Sony is being tight-lipped on the new features of Create.
USB rechargeable batteries are still present for the new controller, so no need to worry about stocking up on batteries from the little pink bunny.
One of the main new features of DualSense is the adaptive L2 and R2 triggers.
If this is truly implemented properly, then this could make for some intriguing gameplay.
Adaptive triggers essentially allow for resistance in a game, such as that of a gun’s trigger or taking a mountain bike through rugged terrain where you would have to pedal left and right using the triggers.
Aside from the potentially groundbreaking features of PlayStation 5 DualSense, immediately noticeable is the PS5 controller’s new design.
DualSense looks very different than DualShock yet familiar enough that you know it is a Sony controller.
The traditional one tone coloring scheme is gone, which, according to Nishino-san, was a conscious design decision as was the relocation of the LightBar.
The two-tone color scheme, along with the relocated LightBar certainly makes the DualSense controller look like a next-generation controller and one worthy of PlayStation 5.
The distinctive shape of DualShock is still present yet DualSense is different enough to let you know that things have changed.
The three new design components together, the new shape, two-tones and facing LightBar make the controller extremely distinctive and flow with an excellent combination of design and color.
We haven’t seen the final design of the PlayStation 5 yet, however, if DualSense is anything to go by, I think it’s going to be a beautiful machine.
The DualSense and PlayStation 5 release date is set for sometime later this year.
Please share your thoughts in the comments section.
Font supplied by https://fontmeme.com
All images are copyright of their respective owner(s) and ChartX Games where applicable.
Michael is the sole writer and owner at chartxgames.com.
Many thought that his youth (and adulthood) playing video games was a waste of time but here he is writing about them for a living.
Michael has a background in IT and enjoys (apart from video games) building and repairing PC’s, digital artwork (Photoshop, 3DS Max) and has interests in too many subjects to mention.