Xbox Game Pass Welcomes Octopath Traveler and Yakuza 6

With the addition of two PS4 and Nintendo exclusives to Xbox Game Pass, the practice of console exclusives moving to other platforms continues.

The number of gaming platforms that are now accessible appears to have no limit, and each one offers a huge range of excellent games.

Whether you favor PlayStation, Xbox, or Nintendo, each platform has a variety of special content that appeals to certain players.

While Xbox boasts classic games like Halo, PlayStation is recognized for its tremendous epics like Horizon Zero Dawn & God of War.

Nintendo fans may choose from various outrageous games, but the Zelda and Mario series have stood out.

Exclusives often stay on one system or another. However, this tendency has lately started to change.

For instance, last year, PC players acquired Horizon Zero Dawn, a PS4, or an exclusive Sony creation.

Additionally, it has been revealed that Sony intends to keep doing this and will release additional PS4-exclusive games for Xbox and PC.

Two PlayStation 4 and Nintendo Switch-only games were added this week to Microsoft’s Xbox Game Pass subscription service: Octopath Traveler and Yakuza 6.

Octopath Traveler is an RPG game that blends modern technology with ancient memories, whereas Yakuza 6 is the most recent and well-regarded of the series’ major chapters.

Octopath Traveler

Octopath Traveler, developed by Square Enix, is an “HD-2D” game due to its easy-to-use isometric viewpoint and exquisite aesthetics.

Xbox Game Pass now offers a Nintendo-style RPG.

The graphic appearance of the game is a fusion of old and modern, either to rekindle a feeling of nostalgia or as a humorous oddity.

The characters in the game are depicted as vintage 2D sprites, but the game setting is made up of a contemporary, highly polygonal 3D landscape in an isometric aspect.

In this role-playing game adventure, you may play as one of eight characters at once and go through a harsh, dangerous environment.

Most of the game is made up of conventional turn-based fights, but each character brings something fresh to the exploration process with distinct “Path” possibilities when dealing with NPCs.

When used improperly, path options might make NPCs disregard a character and start a new conversation instead.

The plot follows the eight individuals as they go on adventures to accomplish their own goals, which as the game advances, may cross each other’s roads.

Yakuza 6

The Yakuza series, published by Sega, has a cult-like following in the US and UK, in addition to its enormous popularity in Japan.

Xbox Game Pass will soon provide the series’ best titles to date.

The series mostly focuses on the beat ’em up action, with a significant emphasis on character and plot development, as well as some oddball in-game elements.

The sixth chapter of the novel, which follows Kazuma Kiryu as he battles vicious crime lords and dishonest cops on the poor streets of Japan, has just been published.

In relation to the events of Yakuza 5, In Yakuza 6, Kazuma wakes up in a hospital from a coma and sets out to discover what happened to his daughter.

A typical Yakuza game’s gameplay includes many cutscenes, action scenes, and dynamic sequences meant to convey the tragedy of the characters.

Despite being a criminal, Kazuma is an anti-hero with close familial ties and connections that have developed throughout the series.

“Play Spots,” which let you play authentic Sega games like Puyo Puyo, Space Harrier, and Virtua Fighter, are one of the game’s oddball features.

Although it is a big step toward removing barriers between each console to make exclusive content accessible on other platforms, there is always room for improvement.

When a game isn’t a first-party production, it doesn’t seem fair to have certain players wait a long time to enjoy it because they don’t have the appropriate console.

First-party exclusives are understandably what draw a prospective fan base to a system, but negotiating exclusive arrangements with studios now looks outdated.

Developers must consider where their allegiance belongs if their goal is to provide everyone with a satisfying gaming experience. Will it be with the gamers or with the companies?

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