The Cultist is a special Gungeoneer that you can only play in multiplayer co-op mode in Enter the Gungeon. The Cultist is given the Dart Gun, Friendship Cookie, and Number 2 as their starter items.
Player 1 cannot play as the Cultist, and the primary player can only pick between any of the other Gungeoneers offered in-game. On the other hand, player 2 can only play as the Cultist and cannot play any of the other Gungeoneers in the game as well.
Since the Cultist is the reserve Gungeoneer for the second player in multiplayer co-op mode in Enter the Gungeon, you can only access this Gungeoneer by connecting another controller in-game.
Once the game detects a second controller, the Cultist will automatically appear in The Breach. To activate the second controller, you just have to interact with the Cultist and select ‘Yes’ when asked to ‘Enter Co-op’ by the Cultist.
The Cultist can be found in the Breach just towards the right of the other playable Gungeoneers. It is the default playable Gungeoneer for the second player in multiplayer co-op mode in Enter the Gungeon.
However, if you do not have a second controller connected, you will not see the Cultist in the Breach, so make sure you have a second controller connected then restart Enter the Gungeon to spawn the Cultist in-game.
Yes. Despite being a coop-only Gungeoneer, the Cultist also has a past that can be unlocked by shooting the Gungeoneer with the Gun That Can Kill The Past.
With the other Gungeoneers in Enter the Gungeon, you will need The Bullet That Can Kill The Past to unlock a Gungeoneer’s true ending. However, the Blacksmith, for some reason, will not give the Cultist the Bullet That Can Kill The Past in-game.
Fortunately, the Cultist will not need the Bullet That Can Kill The Past, as shooting the Cultist with the Gun That Can Kill The Past is enough to unlock the Cultist’s true ending in Enter the Gungeon.
The Cultist is a two-faced Gungeoneer in that they are a great companion to have when playing in co-op, and a capable solo character in situations where player 1 unexpectedly dies in-game.
With Friendship Cookie, the Cultist can instantly revive their fallen teammate with full health. On the other hand, the Cultist’s passive item, Number 2, gives the Cultist enhanced movement speed and damage whenever their co-op partner dies in the Gungeon. Lastly, the Cultist’s starter weapon, Dart Gun, is a decent semiautomatic gun that features infinite ammo, quick reload times, decent fire rates, and respectable DPS.
Gameplay-wise, you do not have to play the Cultist in any particular way – just shoot and take down enemies as you would with any other Gungeoneer. The only real challenge is the shared POV for both players in co-op, which can make navigation around the Gungeon a bit tricky.
The Cultist is an all-around decent companion Gungeoneer equipped with an interesting set of starter items that makes a ton of sense for multiplayer co-op in Enter the Gungeon.
It makes sense for the Cultist to not be a playable character in solo Gungeon runs, as Friendship Cookie doesn’t really have any other use outside a co-op environment. Still, despite being a co-op-only Gungeoneer, player 2 should have an enjoyable time playing the Cultist in Enter the Gungeon.