What do the Gunboots do in Enter The Gungeon?
The Gunboots is a C-rank passive item in Enter the Gungeon that can increase your Gungeoneer’s movement speed by one point and give your Gungeoneer the ability to fire off five bullets backward after dodge rolling.
Gunboots also shares two Synergies with two other items in the Gungeon – Springheel Boots and Blast Helmet – which can enhance the Gunboots’ post-dodge roll capabilities.
The Gunboots is a very good passive item in Enter the Gungeon, since it adds a valuable offensive option to one of the most important movements in the game – dodge rolling.
Gunboots can also reveal secret rooms around the Gungeon, making it a viable option for finding secret rooms without wasting precious bullets in the process.
In addition, the Shopkeeper will ignore bullets fired by the Gunboots in the shop, which makes the Gunboots a good passive item to reveal secret rooms within shops.
The Gunboots has Synergies with two other items in Enter the Gungeon – Double Down and Spelunker.
Double Down is the Gunboots’ Synergy with the D-rank passive item Springheel Boots. When Double Down is active, Gunboots’ two-second cooldown between dodge rolls is removed completely.
If you have the Gunboots and the Blast Helmet in your inventory, the Spelunker Synergy between these two items will become active.
Spelunker alters the Gunboots’ post-dodge roll attack by swapping the bullets for small explosions behind the player.
The Gunboots’ active ability only works after dodge rolling, which means that you will have to position yourself in such a way that you’re dodging rolling with your back away from your enemies. This ensures you’re at least getting the firing trajectory right after dodge-rolling with the Gunboots.
It is also worth noting that the Gunboots have a two-second cooldown (if you don’t have the Double Down Synergy active,) so make sure you count to two before dodge rolling away from enemies.
As mentioned above, the Gunboots can also reveal secret rooms around the Gungeon, making it very useful for Secret Rooms located within shops since the Shopkeeper won’t bat an eye on Gunboots bullets.
Lastly, Gunboots are affected by other passive items such as Hot Lead, Frost Bullets, Remote Bullets, Macho Brace, and Irradiated Lead, all of which can enhance the Gunboots’ bullet effects.
The Gunboots is a very interesting item that adds a valuable dynamic to one of the most important movement types in the game. With the help of any of its Synergies or other passive items that can enhance its bullet effects, the Gunboots can become a useful complementary attack in Enter the Gungeon.